Author Archive: hsharma

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How to learn Starling Framework

August 16, 2013 | By

Gamedev Tuts just posted an article I wrote about Starling framework. In this article, I have pointed to many different concepts and useful resources one should be going through. Right from eBooks, to video and text tutorials, this article can be a one point treasure for budding game developers. I have also mentioned a few […]

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Flash Pro CC – Ep 2: Legacy File Conversion

June 26, 2013 | By

The second video of the “What’s new in Adobe Flash Pro CC” series is out. This time, I talk about how Flash Pro CC continues to support the legacy files that were created in previous versions of the tool. I also mention some of the features of Flash Professional that are deprecated and instead, what […]

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What’s new in Flash Pro CC – Performance

June 23, 2013 | By

I have posted a video on – “Performance improvements in Adobe Flash Pro CC“. A key improvement available with Flash Professional CC is the huge boost to Performance. From simplifying complex workflows to fixing critical bugs, Flash Pro has been put through several important changes. These changes bring in dramatic improvements to performance across all supported […]

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Hungry Hero + Kinect

June 4, 2013 | By

Andrés Soechting has ported Hungry Hero game and made it compatible with Microsoft Kinect. Do have a look at the video to see it in action! Follow him on twitter and get in touch for more information.

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Hungry Hero goes Open Source

November 12, 2012 | By

I am happy to announce that Hungry Hero is now Open Source on GitHub. It is no more just a basic code you saw during the Starting with Starling tutorial series, but a complete game source code that you can fork, watch or log.  I have primarily kept the main ActionScript file to match with the […]

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Adobe Game Jam, India & NASSCOM GDC

October 22, 2012 | By

India’s very first Adobe Game Jam is happening at the NASSCOM Game Developers Conference, Pune. On the 3rd November 2012, NASSCOM GDC has a full day parallel track dedicated to the Game Jam. If you are a developer, this is the place to create awesome games and show off your coding skills where you get a […]

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Starting with Starling Ep 9 and 10

July 20, 2012 | By

I finished posting two more episodes of Starting with Starling series. Please check it out! In the 9th episode, add food items to the in-game screen randomly and animate them. Using similar techniques used for obstacles, detect collision between the items and hero. In the 10th episode, learn how text rendering works in Starling Framework. Understand […]

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Brand New Tutorials Page!

July 1, 2012 | By

Hi all! I just finished coding and testing the brand new version 2 of the tutorials page. Some of the new features of the page: – Slim and better looking. Paging support with no requirement to refresh the page. Better thumbnails. Search through titles and descriptions of the tutorials. Filter by text only or video […]

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Hungry Hero on iOS!

June 18, 2012 | By

I am pleased to announce the first release (v 1.0.0) of Hungry Hero on iTunes App Store (currently for the iPad). The game strictly follows the tutorial series “Starting with Starling” for its development. I have also carried out a stretch of optimization considerations for the iOS version. I am also working on improving the experience, […]

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Starting with Starling, Ep 6 & 7

May 22, 2012 | By

Episode 6 of the Starling series was uploaded a while back. Today, I completed Episode 7. I have been working on optimizing the game itself for its release on devices. In the process, also trying to minimize the number of episodes in this tutorial series. My objective is to have the videos focused on how Starling […]

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Starling Framework 1.1 Released

May 10, 2012 | By

Gamua released a much awaited version – Starling Framework 1.1 a couple of days ago! Clearly, a lot of improvements have gone into it. Here are some of the areas of improvement – I would say, first and foremost is the performance boost for the iPad 1. Introduction of Blend Modes for images for wonderful effects. […]

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Starting with Starling Episode 5 is Live

April 30, 2012 | By

Just finished uploading the 5th episode of the series “Starting with Starling“. In this episode, understand the concept of Parallax Scrolling and create a nice parallax background effect for the in-game screen. Thanks for all the feedback and suggestions. Keep them coming. I will cover the creation of obstacles and their animation in the coming episodes.

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Starting with Starling: Ep 3 and 4

April 20, 2012 | By

Episodes 3 and 4 of Starting with Starling series are now online. In the 3rd episode, you will understand how the artwork and animation for Hungry Hero game were built. We will also explore how they are exported to PNG files. Later, publish them into a sprite sheet using Texture Packer. The last step will […]

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Starting with Starling: Ep 2 and the Thoughts Behind

April 7, 2012 | By

This time, I spent about a week thinking and developing a new game that I could use for this new tutorial series “Starting with Starling”. So, I ended up with Hungry Hero. It was a quick 2 days of coding, but took a little bit more than 2 days for creating graphics, assets, sounds, etc. […]

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Hungry Hero: A new Starling Game

April 2, 2012 | By

I just finished creating and publishing my new game “Hungry Hero“. I used Starling Framework to build this game. With so many elements on screen and particle effects, without optimizing, it is quite easy to achieve 60 fps on the web. Do play and enjoy. If you would like to get future updates about the […]

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Starting with Starling – Episode 1 is up!

March 21, 2012 | By

I plan to start a new tutorial series today and the first episode is up right now! This whole series is targeted towards learning Starling framework and called “Starting with Starling”. Through this series, learn to take advantage of Adobe Flash Player’s Stage3D feature and hardware-accelerate your 2D games. In the first episode (Introduction & […]

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Adobe Gaming

March 7, 2012 | By

We just launched a new section of the site dedicated to game development and showcase. Do check it out. You will find awesome games already published on the web and devices that use Adobe Flash Platform. It also showcases the latest and the greatest – Stage3D and related features of Flash Player. Also beginners, learn […]

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Video Tutorial: Balloon Shooter in FlashPunk – Episode 4

February 3, 2012 | By

The last and final episode of the tutorial series “Creating a Balloon Shooter game in FlashPunk” is now uploaded. The tutorial files attached with this video is the ActionScript project containing full source of the game. If you have any feedback or questions, please feel free to write to me.

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Video Tutorial: Balloon Shooter in FlashPunk – Episode 3

January 30, 2012 | By

The 3rd episode of the “Balloon Shooter” tutorial is up! In this episode, we will add a new type of balloon called “Bomb” balloon and randomize the creation of the balloons. We will define the “type” property for our entities and detect collision between bullets and balloons. Finally, we will pop the balloons out by […]

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Video Tutorial: Balloon Shooter in FlashPunk – Episode 2

January 25, 2012 | By

Alright! The 2nd episode of this tutorial is up – Creating a Balloon Shooter game using FlashPunk – Ep2: Creating game objects. In this episode, we will create game objects – Hero, Bullets and Balloons. We will also animate the Hero based on mouse movement, shoot bullets upon mouse click and generate random balloons and […]

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Video Tutorial: Balloon Shooter in FlashPunk – Episode 1

January 23, 2012 | By

I just published a new basic video tutorial on Creating a Balloon Shooter game using FlashPunk engine. This tutorial is a series of 4 videos/episodes. Please go ahead and view the first episode from the link below. The rest of the 3 are coming up later this week and early next week. This tutorial is […]

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