Author Archive: Tom Krcha

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Photoshop export to Edge Reflow at Adobe MAX keynote

May 9, 2013 | By

If you’ve missed Photoshop to Edge Reflow export at Adobe MAX, definitely check it out. It exports the PSD structure including the text content and the formatting, the layer styles and the bitmaps that are composed into a CSS and *.rflw document, which can be later on exported into HTML for a preview from Edge…

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Sneak peek: Project Generator: Live assets generation in Photoshop

May 6, 2013 | By

Photoshop team at Adobe is working on a new feature code-named Project Generator. This is a little sneak peek of what it does and how it helps you to save the time when designing user interfaces and preparing graphical assets for production or development. Together with that it rapidly simplifies the designer/developer workflow within Creative…

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LayerMiner: Photoshop script exports Layer Styles to JSON

May 1, 2013 | By

In the designer/developer workflow it often happens that you want to export the Layer Style out of a Photoshop layer for custom processing in app UI development – native, web, gaming… I wrote a tiny script that exports data like Drop Shadow, Gradient Fill, Stroke, Opacity, Bounds, Solid Overlay, Glow and more to a JSON…

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Getting started with Photoshop scripting using ExtendScript

April 29, 2013 | By

ExtendScript (based on JavaScript) is an easy to way to begin automating processes in Photoshop. In fact the widely used Photoshop Actions are very much related to ExtendScript. ExtendScript enables you to access many Photoshop features to get data, process it, save it for a specific use, or just alter the PSD document object model…

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How to convert Illustrator vector graphics to Obj-C CoreGraphics on iOS with Drawscript

April 26, 2013 | By

Download Drawscript: http://drawscri.pt/ Download Sample Xcode project and Illustrator Assets (*.ai) for this tutorial. With a free Drawscript extension for Adobe Illustrator you can convert Illustrator vector shapes into Obj-C CoreGraphics code (CG function calls with data). (Figure: On the left side you can see a shape designed in Illustrator, on the right side a…

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Drawscript: Linear gradient support

April 24, 2013 | By

Update April 26 2013: Linear Gradients are now supported for iOS as well. Get the new build of Drawscript. I’ve just pushed a new Drawscript version live. It supports linear gradients (JavaScript Canvas and iOS). I am looking for feedback and I am planning to extend it to radial gradients and other languages soon. Exported…

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How to bring Illustrator vector shapes into ActionScript 3 code with Drawscript

April 23, 2013 | By

Download Drawscript panel for Illustrator here: http://drawscri.pt/ Flash and AIR has a Graphics API that allows you to draw on stage with function calls. Drawscript can convert Illustrator drawings into ActionScript 3 code to use within Flash/AIR. Draw a shape in Illustrator, select it, bring-up Drawscript panel from Window->Extensions->Drawscript, set Prefix to: shape.graphics, select ActionScript…

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How to bring Illustrator vector shapes into JavaScript HTML5 Canvas with Drawscript

April 22, 2013 | By

Update: There is also a tutorial on converting Illustrator shapes to CreateJS. Download Drawscript panel for Illustrator here: http://drawscri.pt/ HTML5 Canvas allows you to draw graphics right inside a webpage. Open Adobe Illustrator, draw some shapes and select them, bring-up Drawscript panel and select JavaScript Canvas. Copy and paste the code into an HTML webpage…

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How to bring Illustrator vector shapes into OpenFrameworks C++ with Drawscript

April 19, 2013 | By

Download Drawscript panel for Illustrator here: http://drawscri.pt/ OpenFrameworks is a creative coding tooling written in C++. Read the OF API Documentation. Drawscript currently support two different outputs for OpenFrameworks: Simple and Shape. Simple output uses: ofLine, ofBezier, ofCircle, ofEllipse, ofRect Shape output uses: ofBeginShape, ofVertex, ofBezierVertex, ofEndShape In order to include within your OpenFrameworks project:…

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How to bring vector shapes from Illustrator to CreateJS with Drawscript

April 18, 2013 | By

Update: There is also a tutorial on converting Illustrator shapes to HTML5 Canvas Javascript. Download Drawscript panel for Adobe Illustrator here: http://drawscri.pt/ Drawscript converts illustrator shapes into code. CreateJS is set of JavaScript libraries for building interactive experiences, we are specially using EaselJS. Get here http://www.createjs.com/ Open Adobe Illustrator, draw some shapes and select them,…

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Shake Reduction in Photoshop

April 17, 2013 | By

Watch this sneak peek showing Shake Reduction feature in Photoshop.

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Drawscript – generate code from Illustrator shapes

March 21, 2013 | By

I have just released a new extension for Adobe Illustrator, it converts vector shapes into code while you draw in realtime. It supports Obj-C, C++, JavaScript, Processing, AS3, JSON and raw bezier points.
More info and download here: http://drawscri.pt

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Speaking at Adobe MAX 2013

March 11, 2013 | By

I’d like to invite you to my game development sessions at Adobe MAX 2013. My invitation video: MAX is a creativity conference organized by Adobe, where you can learn all about Creative Cloud products and more. I am running two labs: Building a Platformer Game with the Starling Framework and Citrus Engine Building a Simple…

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Adobe Game Jam Hamburg video

February 25, 2013 | By

Recently we hosted Adobe Game Jam Hamburg. Here is a little video. The next one coming will be in New York at Adobe offices Times Square – the seats are limited, so jump on asap. Register here for New York.

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Moving the blog to a new domain TomKrcha.com

January 31, 2013 | By

I’ve transferred all the posts from this blog to my new domain TomKrcha.com. Check the blog here. I am still beta-testing it, so there might be some glitches here and there

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Citrus Engine: Using Flash Pro Animations

January 29, 2013 | By

Part 1 (Level Editing) of this tutorial is available here. Download tutorial assets and demo files This tutorial will discuss 2D Animations support in Citrus Engine. Basically anything that is supported by Starling is supported by Citrus as well, however Citrus simplifies the workflow even more. There are currently 3 types of supported animations and…

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Citrus Engine: Design a level with Flash Pro

January 17, 2013 | By

Citrus Engine supports several game level editors, one of them is Flash Pro authoring tool (Flash Pro CS5, Flash Pro CS6, etc.). Download sample files Try sample Flash Pro is a great tool for positioning elements on stage and the way it works is pretty simple: Get Components.fla, which includes all the basic components needed…

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Adobe Game Jam coming to Hamburg in February

January 15, 2013 | By

That’s right, starting Friday 15th February till Saturday 16th February 2013 Adobe is holding a Game Jam at Adobe Office in Hamburg. Register here | Read more about Adobe Game Jams This event is happening right after Casual Connect Europe (12-14 February 2013) so you could connect these two gaming events together if you’d like….

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Adobe Game Jam Chicago – November 30th 2012

November 2, 2012 | By

After a packed game jam in Adobe San Francisco office we are moving forward to Chicago.
This time we are going to jam at Nerdery.
Register here and have some fun with us.
Watch the video we shot last time.

More general info about Adobe Game Jam.

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CityVille 2 launched today powered by Flare3D/Stage3D

November 1, 2012 | By

Zynga’s CityVille got a new 3D face and launched today in a follow up version! The game is built with the next generation of Flare3D engine, which is powered by Stage3D/Flash technology. You can play the game here http://apps.facebook.com/cityville-two/ I gotta run now, because my house is on fire!

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Stage3D, Starling, Away3D developer job offers

October 8, 2012 | By

Are you looking for someone to join your game developers team? Need skills like Stage3D, Starling, Away3D or other frameworks?
Post your offer into these two official Jobs forums:
Starling Jobs Forum
Away3D Jobs Forum
If you are looking for a job, thes…

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