“This isn’t your father’s Farmville,”
Epic’s Mark Rein said on Kotaku. I couldn’t have said it better!
I am finally back home from the European tour and I wanted to let you know about all kinds of cool things that have been happening with Flash. We are in the middle of GDC right now and the buzz around Flash is really exciting. Here we go. Stage3D on mobile is released You’ve been [...]
Here is a mobile version of my Backbone.js Employee Directory application using jQuery Mobile as the UI toolkit. As described in my previous post, jQuery Mobile was (at least initially) intended as a full-stack framework as opposed to a pure UI toolkit like Twitter Bootstrap. As such, it overlaps with the Backbone.js infrastructure in some [...]
You can now try out the Epic Games Unreal engine running in the browser for yourself. All you need is the Flash Player 11.2 RC installed and then go to the http://unrealengine.com/flash/ website. Here is a screenshot of it running in Chrome on my MacBook Pro: Mark Rein form Epic Games talks about the latest [...]
A friend of mine, Ray Camden, has recently posted his thoughts on Windows Phone. As his impressions are quite different from mine I thought I should give it a try and explain what Windows Phone felt like to me.
I had the chance to play with it at Barcelona Mobile World Congress. Right near our booth [...]
Ready for the new era in multi-screen development? Available now on labs.adobe.com, Adobe Shadow is a new, free tool that enables synchronized browsing and remote inspection across desktop and mobile experiences, in real time. Rather than having me try to describe it, check out this video from Adobe TV… From Adobe Labs: Adobe® Shadow is [...]
During one of the Q&A sessions we had at the Adobe WebUp #2 event I was surprised to see so many people defending quite aggressively the idea of building web sites/apps for the common denominator (in other words making sure that everything works in IE6).
Well, just to be clear there is nothing wrong with building [...]
PhoneGap is a great solution for building mobile applications for multiple platforms using the “write once, run everywhere” paradigm. However there is a tricky part: when you want to package your app and get the native installers you get back to the native development nightmare.
Typically you package your PhoneGap app using the developer tool chain [...]