Here is a mobile version of my Backbone.js Employee Directory application using jQuery Mobile as the UI toolkit. As described in my previous post, jQuery Mobile was (at least initially) intended as a full-stack framework as opposed to a pure UI toolkit like Twitter Bootstrap. As such, it overlaps with the Backbone.js infrastructure in some [...]
You can now try out the Epic Games Unreal engine running in the browser for yourself. All you need is the Flash Player 11.2 RC installed and then go to the http://unrealengine.com/flash/ website. Here is a screenshot of it running in Chrome on my MacBook Pro: Mark Rein form Epic Games talks about the latest [...]
A friend of mine, Ray Camden, has recently posted his thoughts on Windows Phone. As his impressions are quite different from mine I thought I should give it a try and explain what Windows Phone felt like to me.
I had the chance to play with it at Barcelona Mobile World Congress. Right near our booth [...]
Ready for the new era in multi-screen development? Available now on labs.adobe.com, Adobe Shadow is a new, free tool that enables synchronized browsing and remote inspection across desktop and mobile experiences, in real time. Rather than having me try to describe it, check out this video from Adobe TV… From Adobe Labs: Adobe® Shadow is [...]
During one of the Q&A sessions we had at the Adobe WebUp #2 event I was surprised to see so many people defending quite aggressively the idea of building web sites/apps for the common denominator (in other words making sure that everything works in IE6).
Well, just to be clear there is nothing wrong with building [...]
PhoneGap is a great solution for building mobile applications for multiple platforms using the “write once, run everywhere” paradigm. However there is a tricky part: when you want to package your app and get the native installers you get back to the native development nightmare.
Typically you package your PhoneGap app using the developer tool chain [...]
So what is Adobe Shadow? Shadow helps developers who work on mobile web sites and applications by enabling them to do “synchronous browsing”. You connect your mobile devices to your computer and then you navigate to a page on your computer and all the devices are synchronized displaying the same web page.
So when you open [...]
We just launched a new section of the site dedicated to game development and showcase. Do check it out. You will find awesome games already published on the web and devices that use Adobe Flash Platform. It also showcases the latest and the greatest – Stage3D and related features of Flash Player. Also beginners, learn […]
Spaced Away is the first Stage3D 2D game on the Apple App Store. I did an interview with Jakub Svoboda (Director of Falanxia – the company behind the game) here at Game Developers Conference 2012 in San Francisco. Download Spaced Away Slim Download Spaced Away HD Me: Hi Jakub, that’s pretty impressive to see the [...]
Flash Game Summit is held before the big Game Developer Conference (GDC). The 2012 Flash Game Summit was a great turn out, with a wide variety of attendees. Because you get a crowd that usually comes in for GDC from around the world Flash Game Summit has people and companies from all over the world. [...]
Backbone.js is an architectural framework that helps you write well-structured Web applications. It is not, however, a user interface framework and it therefore doesn’t help you with the way your application looks. Backbone’s confined scope is a good thing: it’s lightweight, non-intrusive, not coupled to things you don’t need, and it lets you use the [...]